Christmas Game NightAll games

Gift exchange rules explained

White Elephant, Yankee Swap, Pirate dice, Left-Right and Secret Santa: how each one works.

The rules, side by side

White Elephant

4-60 players

Everyone brings one wrapped gift; on your turn you open a new gift or steal an opened one.

Setup

  • Agree a spending limit before the day (the host sets it in the app).
  • Each player brings one wrapped, unlabeled gift and puts it in the pile.
  • The app draws a random turn order.

On your turn

  • On your turn, choose: unwrap any gift from the pile, or steal a gift someone has already opened.
  • If your gift is stolen, you immediately choose again: unwrap a new gift or steal a different one.
  • You may not steal back the gift that was just taken from you in the same round (no steal-back).
  • The turn passes to the next player in order once someone unwraps a new gift.

Options

  • Steal limit: a gift can be stolen at most 3 times; the third owner keeps it (it is frozen).
  • Freeze after N steals: the host picks N (1 to 5).
  • Turn timer: 60 seconds to decide, so the night keeps moving.

Ending

  • When every gift is unwrapped, player 1 (who had no chance to steal at the start) may make one final swap with any unfrozen gift.
  • The game ends after that final swap.

Yankee Swap

4-60 players

A close cousin of White Elephant: instead of stealing, you trade your opened gift for another opened gift.

Setup

  • Same as White Elephant: one wrapped gift each, a spending limit, a random turn order.

On your turn

  • The first player opens a gift.
  • Each later player either opens a new gift or swaps their own opened gift with any opened gift on the table.
  • A player whose gift is swapped away takes the other gift; no immediate swap-back.

Options

  • Swap limit per gift (host picks 2 to 5).
  • Last-gift rule: whoever opens the last gift may swap it once.

Ending

  • After the last gift is opened, player 1 may make one swap with any unfrozen gift, then the game ends.

Pirate Dice Swap

4-40 players

Roll a die each turn; the face you roll decides whether you open, steal, pass left, pass right, or skip.

Setup

  • Each player brings one wrapped gift; gifts go in the middle.
  • Seat players in a circle so left and right are clear.
  • The app shows the dice table and rolls an on-screen die (each face has a 1 in 6 chance).

On your turn

  • Roll the die and follow the face:
  • 1: Open a gift from the pile and keep it in front of you.
  • 2: Steal any opened gift.
  • 3: Everyone passes their gift one place to the left.
  • 4: Everyone passes their gift one place to the right.
  • 5: Swap your gift with any player you choose.
  • 6: Lose a turn (or roll again, if the host turns on the 'lucky six' house rule).

Options

  • Custom tables: the host can rename each face or change its action before the game.
  • Round limit or timer: the game ends when the timer runs out instead of when the pile is empty.
  • Players with no gift who roll a steal or swap must open from the pile instead.

Ending

  • When the pile is empty (or the timer ends), everyone keeps what is in front of them.

Secret Santa

3-60 players

Each person is secretly assigned one other person to buy a gift for; nobody draws themselves.

Setup

  • List everyone taking part.
  • Add exclusions: couples or households who should not draw each other, and last year's matches if you want new pairings.
  • Set the budget and the reveal date.

On your turn

  • The app makes the draw so that nobody gets themselves and every exclusion is honored.
  • In one-device mode, pass the phone around: each person taps their name to see only their own match, then hides it.
  • In phones mode, each phone receives only its own match.

Options

  • Re-draw before anyone has looked, if the group changes.
  • Wish lists: each person can add a few gift ideas for their Santa.
  • Guess-your-Santa round at the gift-opening.

Ending

  • On the reveal day, gifts are exchanged; Santas may reveal themselves or stay secret.

Steal Duels add-on

4-40 players

When a steal is contested, a quick physical challenge decides who keeps the gift.

Setup

  • Pick a short list of minute challenges everyone can safely do (see the minute-challenge cards).

On your turn

  • When a player steals, the owner may call a duel once per game.
  • The app picks a challenge and runs a 30-second timer; the winner keeps the gift.
  • A gift that has been dueled over counts as one steal toward its freeze limit.

Options

  • Kids and grandparents may nominate a stand-in for the duel.

Ending

  • The exchange continues with normal turns.

Left-Right pass

4-30 players

Gifts move one place left or right around the circle each time the reader says the word in a short story.

Setup

  • Everyone sits in a circle holding one wrapped gift.
  • Pick a reader and one of the app's original stories (written by us).

On your turn

  • The reader reads slowly; on each 'left' everyone passes their gift one place left, on each 'right' one place right.

Options

  • Speed round: read the story a second time faster.

Ending

  • When the story ends, everyone keeps the gift they are holding.